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Below are the most recent 25 friends' journal entries.

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    Saturday, July 5th, 2008
    artbroken
    2:30p
    Any Melbourne readers need a fridge? For free? I'm not taking it with me to N.'s when I move, and the former flatmates don't need it, so I figure I need to find it a new home.

    If you're in need of something to keep your beer cold, have access to a van or ute for moving it, and don't mind the fact that it wobbles slightly and is plastered with a few lefty-type stickers, drop me a line.

    --
    And yes, this is a very boring post. Sorry.
    Friday, July 4th, 2008
    varianor
    10:00p
    Happy Fourth of July!
    To all who served and who serve, I thank you for the safety of my family and friends.

    ~~~

    Nothing like a trip many miles to friends with a pool, food and games to spend a good chunk of the day. The weather got very nice. Kevin brought San Juan, and it was fun. Easier than Puerto Rico, it's ancestory, but also different in terms of strategy.

    The tweens were all well behaved and waterlogged from hours in the pool. (I brought one tween of my own plus a loaner.)

    Now I'm home and blogging on LJ. Think I'll turn in early too. Doesn't get too much finer than this!

    Current Mood: relaxed
    Saturday, July 5th, 2008
    pete_darby
    12:09a
    Tweets for Today
    • 08:28 I gots a free, real book! TENK U, Faber & Faber! tinyurl.com/5ucgel #
    • 10:16 4th of july is when you dress up like the village people and throw tea bags into the harbour shouting "no representation without taxation!" #
    • 15:32 preparing for the revelation that the whole of the last four years of Doctor Who was a time paradox #
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    Friday, July 4th, 2008
    robin_d_laws
    6:16p
    Gen Con Oz, Day Two
    page hit counter

    BRISBANE, AUSTRALIA —My schedule kicked off with a packed panel entitled Philosophy Of Game Design, with Steve Darlington and Peter Adkison (who slid into place at about ten minutes in, having all but literally come straight from the airport.) A replacement moderator had been appointed just a few moments before start time, which had me sweating a bit. As a general rule, the more abstract the seminar topic, the more desperately the panelists require a moderator to direct the initial discussion. Philosophy of game design could take us just about anywhere, but it’s a rare enough topic that I don’t have a standard five minute starting spiel in pocket to get the ball rolling. Anyhow, we quickly threw to audience questions and dealt with such issues as convergences between tabletop and computer gaming, the role of marketing in game design, and the virtues of designing resolution systems that express a game’s central idea.

    It was midway through this panel that I used up my entire quota on the word “paradigm.” The Friday morning is very early in the show to burn through it completely. In my defense, I will say that I am on a lot of panels here.

    This was followed by another hour of signing/chatting in the guest area. I was worried that the signing schedule was over-ambitious but in fact I had folks to talk with for pretty close to the whole time. The con area doesn’t really have a pub or other social locus so the signing ritual (whether or not any signing is actually involved) gives attendees their only real chance to stop by for one-on-one chit-chat with the guests.

    Later in the afternoon came the Q&A with Robin event. This had a smaller turnout than previous seminars, but that was good, in that everyone got the chance to ask a question, and could sit close enough that it felt more like a conversation than a one-way communication. I fielded some general gamemastering-type questions as well as specific queries on GUMSHOE and HeroQuest. We did a compare-and-contrast of Feng Shui mooks versus 4E minions, and traced the influence of the indie movement on the new D&D.

    Peter blew into town intent on playing Gray Ranks, which he’d been turned onto at Origins. So after a very nice Turkish dinner (mmm. baby octopus) we rounded up a couple of additional volunteers and explored this GMless game of teenage Polish partisans during the doomed uprising against the Nazis in the waning years of WWII. A show like this, without the networking responsibilities Gen Con Indy entails, provides a rare opportunity to actually play a game with industry cronies. There is no more devoted fan of the indie scene than Peter. His enthusiasm for Gray Ranks helped propel us through any jet-lag related confusion over the intricate interlocking rules structures designer Jason Morningstar employs to drive its collaborative narrative.

    innocent_man
    5:24p
    Character Creation: Day 6 - Little Fears
    Well, it's earlier than I usually start working on this, but I'm kinda fried from writing Mage: Eww! Put it Back! all day, and I'd like to take my daughter to the playground.

    She is, however, napping at present, and as any dad out there knows, you don't disturb the nap.

    That in mind, I'll do today's chargen, and then go to the park. Which is appropriate, because today's game is:


    The Game: Little Fears
    The publisher: Key 20, originally.
    Degree of familiarity: Some. I read it and ran a one-shot back in Atlanta, but I haven't played it or done anything with it since. In fact, I've studiously avoided reading it for about a year now because of my work on World of Darkness: Innocents.
    Books required: Just the Little Fears book.

    On we go. )
    OK, good to go. I'm not going to have much time tomorrow, so if I do a character, it'll be for a really short system. Making really short characters. Short-lived characters.

    Say it with me, people.

    ALL HAIL KING TORG!
    xiombarg
    4:30p
    Delicious LiveJournal Links for 7-4-2008
    bruceb
    12:06p
    And now...Chinese rock video
    Hey, [info]greenlion: back in the day you helped me identify what turned out to be Cui Jian's album Rock and Roll on the New Long March. Well, there's a new-ish video for the title song, and it's a lot of fun, very gently satirical.

    For the rest of you...Cui Jian is kind of the grand old man of Chinese rock, at it since the early '80s, often in trouble of one kind or another with the authorities, but very persistent, and enjoying a lot fewer hassles these days. This is very representative of his style, and one of the darned few videos of his I can find where the sound isn't just plain appalling.
    innocent_man
    2:55p
    Oh, and BTW, it's Friday
    And therefore, the next Hunter playtest is open.

    Spread the woid.
    innocent_man
    2:22p
    What the hell, not like I'm working
    01) Bold what is true about you.
    02) Underline what is half true.
    03) Italicize what you wish was true about you.
    04) Add one true thing about you to the end of the list.
    05) Tag five LJ friends.
    06) Ask me anything about the bold/italicized/underlined.

    I TAG EVERYBODY. TAG TAG TAG.

    Read more... )
    thescribbler
    12:53p
    History + Webcomics = Awesome
    Gaze, if you will upon the power of random humor for history geeks!



    There are many more here: KateBeaton.Com.
    dragonladyflame
    10:47a
    all our followers are blind -- too much Heaven on their minds
    The problem I keep coming back to is this: How do I make a real difference for the better in the world?

    I am, at best, indifferently good at regulating my own lifestyle in terms of -- say -- consumption. I walk to work, but I own a car. I live in a vegetarian co-op, but I eat meat when I go out. I acknowledge the moral greyness of my actions (does that make me better or worse than people who act similar to me, and think they're lily-white? -- damn those recurring bullshit philosophy questions!). I think that I do better when it comes to interpersonal morality -- honesty, loyalty, maybe even a smidgen of charity -- but interpersonal morals are the easiest to finesse and fine-tune, often without self-acknowledgement. Sometimes I become unsure of exactly how well I'm doing. -- But I digress.

    I've done various kinds of charity work. It tends to be badly organized, bureaucratically ridiculous, and profoundly unsatisfying for me. I am hoping that if the whole Peace Corps thing works out, I'll have made a contribution that matters, but I acknowledge that the likelihood of this is actually low. The Peace Corps is more about a global friendship experience and promoting the American Way than it is about actually being effective; you can see this both in a former PCV's recent editorial, and the responses to said editorial across the Web. On the bright side, I really do believe that the Peace Corps experience will stress me, isolate me and change me: really stretch me out. And I further believe that these are good things -- at least, they're good for my personal development. And I have realized that going into a needy country, and observing it up close and personal for two years, is most likely actually the best path to determining how to really help those people (and not just spread the American Way).

    Or something.

    It's hard to resist the urge to want to do something huge, and possibly self-destructive. (Self-destructive? Who, me?) I ache to starve myself to death for something, or throw myself onto a sword. Less dramatically, I want to put a good part of my life into doing something really important, really effective. But the reality is that there aren't many causes I have complete faith in -- and even if there were, I'm not sure my skills would be that useful for anything major. I'm a philosophy-trained artist, for God's sake, maybe a smart one, but my experience is in bookstores and cooperatives and such.

    Art is awesome, don't get me wrong. It's beautiful and meaningful and transcendent and ecstatic. But if I spent my whole life just being an artist, I'd end up ... disappointed, I think. Same goes for academics, critical theory: I love them, I'm decent at them, but if I put my life into them I would end feeling as though I'd missed something critical.

    Art and academics: effective for change? I think not.

    Here's what I keep coming back to: marketing. Here's what we know in our fun capitalist, highly mediated society: marketing is everything. And I actually don't suck at it. Maybe with some training (scary!), I could become great at marketing. And marketing, unlike art or academics, seems like a real avenue to social influence.

    So the most viable ideas I've had, I think, have been the ones that have to do with marketing for the better. But what better? What?

    Anarchism could use some good marketing. But my doubts about anarchism are several and significant, and I'm unsure that the current American climate is receptive. And good luck finding funding. On the bright side, they'd have a hard fucking time throwing me out of the country like Emma Goldman, especially if I make it through the Peace Corps and thereby demonstrate myself to be an upstanding citizen.

    I could attempt to market some kind of social critique. Imagine advertisements that simply encourage a surrealist outlook, or a feminist one! Yeah, good luck finding funding.

    Sustainability would be a good one, I suspect. I have this vision of an advertising group that runs public awareness ads about eating responsibly, driving less, using fewer plastics, etc. In Ireland, they've managed to drastically reduce the use of plastic bags by means of a tax -- and an advertising campaign. Most people look at the situation and point to the tax; I point to the campaign. The reason Ireland is succeeding at this drastic reduction is that people had a public awareness "plastic bags are bad and socially irresponsible!" campaign slammed into them, so they now feel guilty about plastic bag utilization. The tax? 15 cents? That wouldn't even be a speedbump on people's decision-making, if it weren't coupled with guilt. And I think funding's a lot more feasible for an anti-consumption campaign ... though it'd have to be grassroots as hell, because no corporations are gonna do it. (Well, maybe that guy with the carpet company.)

    There's something profoundly disturbing, for me, in the idea that the best concept I may have come up with for having some kind of effect has to do with advertising. Sell out for the common good! The ends justify the means! Well, whatever. I've grown far more callously manipulative as I've gotten older, so I'm sure I can accustom myself to this.

    I guess the bigger questions are: how best do I put myself into a position to implement such ideas? If I really believe that marketing is my best tool, and that I have enough talent for it to be worth training myself, then shouldn't I be seeking out marketing jobs? Okay, so I might conceivably be willing to starve or stab myself for a cause, but am I willing to sacrifice an artistic, flexible, creative lifestyle?

    Can someone who mostly loves stuff like irony, absurdity, subversion, storytelling, and esoterica really thrive in trying to do something to earnestly "make a difference"? Or am I just lying to myself?

    Maybe my deepest confusion comes from this root: I may want to make a difference, for real, but it's hard to know what will make a difference -- and how much am I willing to give up for a chance of making things better? How much does my cynicism and lack of faith destroy my capacity for inspiration? How much of a vision do I really have? Do I truly have any moral conviction at all?

    Sometimes I really think that I don't.

    Man, my livejournal has been too much about me lately. I'll try to post something more interesting soon.

    ...

    Recent study! Flynn, F., & Anderson, C. Too tough, too soon: familiarity and the backlash effect.

    Assertive women often incur a backlash for violating their feminine gender role. We propose this backlash may be stronger when perceivers are unfamiliar with the woman they are evaluating. In a study of "first impressions," we found that a woman was evaluated more harshly than a man for demonstrating the same assertive behavior. Further, this effect was driven by assumptions of a self-orientation: the assertive woman was seen as less hirable because she was seen as self-oriented. However, a pair of follow-up studies showed that the negative effect of women's assertiveness on judgments of their hirability diminished when perceivers rated familiar targets. This improved evaluation was driven, once again, by perceived self-orientation—more familiar assertive women were seen as less self-oriented than less familiar assertive women. The moderating effect of familiarity suggests that the backlash effect may be more intense when perceivers are asked to rate women who are strangers rather than acquaintances.

    And! Agnotology: The Making and Unmaking of Ignorance, edited by Robert N. Proctor and Londa Schiebinger.

    What don't we know, and why don't we know it? What keeps ignorance alive, or allows it to be used as a political instrument? Agnotology -- the study of ignorance -- provides a new theoretical perspective to broaden traditional questions about "how we know" to ask: Why don't we know what we don't know? The essays assembled in Agnotology show that ignorance is often more than just an absence of knowledge; it can also be the outcome of cultural and political struggles. Ignorance has a history and a political geography, but there are also things people don't want you to know ("Doubt is our product" is the tobacco industry slogan). Individual chapters treat examples from the realms of global climate change, military secrecy, female orgasm, environmental denialism, Native American paleontology, theoretical archaeology, racial ignorance, and more. The goal of this volume is to better understand how and why various forms of knowing do not come to be, or have disappeared, or have become invisible.

    ...

    Interesting meditation on gay pride events, in the context of the San Francisco pride parade
    we love [info]cooper_korman around here.
    edit special bonus link: His fascinating cultural analysis of Independence Day! /edit

    The Book Bike of Chicago
    ... will apparently trundle about the city parks, distributing books like a mad thing, starting tomorrow!

    Guaranteed to be the most flat-out insane site on cremation you have ever seen
    It's hard to sum up how awesomely insane this site is. Suffice to say that it combines cremation, a leg fetish, and some astounding storytelling ability.
    do not ask what Housemate Brett and I were doing when we found this (okay, actually I can't remember).

    The Spanner Case: BDSMers arrested for consensual play party
    (The Wikipedia article: here.) I cannot believe I hadn't heard of this before. And here's an American example of the same thing, just in case you think this might just be the UK/Europe (anyone know where I can get more information on that one, actually?). Apparently the theory used by the courts is that if you want to suffer pain or whatever, you must be mentally unhinged, and therefore are incapable of giving consent, so all your activities no longer count as consensual. :roar:

    The Miracle Fruit: A Tiny Fruit That Tricks the Tongue
    The berry rewires the way the palate perceives sour flavors for an hour or so, rendering lemons as sweet as candy.
    ... The miracle fruit, Synsepalum dulcificum, is native to West Africa and has been known to Westerners since the 18th century. The cause of the reaction is a protein called miraculin, which binds with the taste buds and acts as a sweetness inducer when it comes in contact with acids, according to a scientist who has studied the fruit, Linda Bartoshuk at the University of Florida’s Center for Smell and Taste. Dr. Bartoshuk said she did not know of any dangers associated with eating miracle fruit.

    Whoa. We're having a party.
    from Housemate Mike.

    Blindsight by Peter Watts: science fiction novel free to read online
    From a review: Blindsight is an astonishingly dense and philosophical novel; unflinchingly dark, unashamedly literary, and unapologetically couched in scientific language and thought. It is probably fair to say that these aesthetics will ensure that it doesn’t appeal to all readers -- indeed, not even to all readers of the increasingly diverse and contested field of science fiction -- but the corollary of that is its direct route to the hearts and minds of committed fans of ‘hard’ sf.
    I've only read a bit. Seems melodramatic, and who doesn't love melodrama?
    from MCP (who says it's not bad, though he didn't rave).
    brand_of_amber
    11:07a
    Saw The Hapening
    In the midst of all other insanity in my life, I saw the Happening last weekend.

    I love M. Night -- I've loved every movie he's ever made. I am not one of those who was thrown off the real moral substance of the Village because it happened to have a predictable twist. I was much in love with Lady in the Water because, and not despite, the story book tone. And Sixth Sense, Unbreakable, and Signs are all masterworks.

    So I am not one of the haters who will loudly scream and throw poo from the stands every time M. Night makes a new movie. I loves him.

    But despite all that, the Happening is not a good movie. It stops short of being an actually bad movie, but it is flat, predictable, preachy, simplistic, and without the deep sense of wonder and humanity that made M Night's other movies magical. It may be worth watching on the Movie Channel, but alas, I can't recommend shelling money out for it.
    varianor
    7:57a
    Three Seconds to Fall
    We watched a surveillance video that captured an accident yesterday. The video showed the claimant go up the ladder, stand on the top step (which you aren't supposed to do), then lean up and forward and start doing something with both of his hands.

    Are we surprised he fell? No we're not.

    What was surprising was that it took three seconds for him to fall completely. The latter started tipping and went over. It seemed quick watching it, but when I checked the time stamps it was slow. Three seconds. So when people look like they're suspended in air as they go down, maybe they are!

    Current Mood: scientifical
    andrewducker
    9:32a
    Delicious LiveJournal Links for 7-4-2008
    Thursday, July 3rd, 2008
    montecook
    11:31p
     Another Customer Service Story

    This one's even older than the one I wrote about two days ago. I was working at ICE as the Rolemaster Series Editor (I was also the Hero System Series Editor, which meant I had to live a weird double life and served two audiences that were diametrically opposed, but none of that matters for this story). As part of my job, I have to answer in-depth rules questions. One morning, I got a call with a Rolemaster question, and answered it. About fifteen minutes later, another one. Ten minutes after that, another one. At this point, I begin to realize that it's the same guy each time. On the fourth call, I ask his name. Let's call him "George." When George calls a fifth time, I also realize that his questions deal with rules on consecutive pages. In other words, I realize that he's making his way through the rulebook, trying to learn how to play the game and when he has any little question at all, he calls. At this rate, I'll be getting a call every ten minutes every day for the rest of the week. George clearly isn't great at reading for comprehension.  His questions are pretty simple, but in that simplicity they're showing a real lack of understanding. He's just not getting it. He's also not hesitating to ask questions that would probably be answered if he just kept reading or that your average reader could figure out on their own.

    After about seven or eight calls, on the advice of the editing manager (who's now noticed what's going on), I tell George that we can't keep this up. He needs to just read the book and try to get the big picture. Maybe if he got a friend to read the rules the two of them could figure it out together. He keeps tellng me that he's played lots of similar games in the past, but I'm pretty sure that's not the truth. If he's still got questions later, I advise him to write them up and send them in in a big bunch (which at the time was actually our prefered way of handling rules questions because it's less disruptive to our work). He gets very sad, but says that he understands and that he won't call again.

    A half hour later a woman calls with a Rolemaster rules question. It pertains to something described fairly early in the book, but I don't completely understand what she's asking and ask her a clarifying question of my own. She doesn't reply, and instead relays the question I've just asked her to someone else there with her. I can hear him tell her what to say. Before she can relay that message back to me, I say to her, "Ma'am, please put George on the phone."

    So George gets back on the phone and I tell him that when I told him that he couldn't call back with more questions, that also meant that he couldn't get his wife to call me and ask me his questions for him either. 

    I don't know if George ever did fully understand how to play the game, and I kind of feel bad about that. But I also know that no game company could afford to provide every new player with a personal tutor (which is what George really wanted).  

    Current Music: Flight of the Conchords: Flight of the Conchords
    innocent_man
    10:32p
    Character Creation: Day 5 - Promethean: The Created
    Well, here we are again, my fluffy little bunnies. Tonight's installment involves dead flesh! MMMM!

    The Game: Promethean: The Created
    The publisher: White Wolf Game Studio
    Degree of familiarity: Very yes. I developed the four sourcebooks for the game line, wrote a small chunk of the core book, and ran a chronicle as well as a couple of one-shots here and there.
    Books required: The World of Darkness Rulebook and Promethean: The Created.

    So let's rock! )

    Right, so that's today's. Tomorrow: Little Fears!
    idony
    11:20p
    Squee!
    Tamora Pierce at Dragoncon! SQUEE!

    Current Mood: Squee!!!
    Friday, July 4th, 2008
    artbroken
    12:43p
    Well, since I now have my visa waiver for my US trip, I'm feeling less paranoid about my past coming back to haunt me. So I've un-friendslocked this LJ again, and now everyone can marvel in my wisdom, thoughts on D&D, naughty words and hairdo pictures again. At least until October, when I lock it again in prep for the actual trip, and leave it locked until I'm back.

    So go crazy with the reading. There's still time to find the entries I should have left private/locked but that are now exposed before I remember what they are and take steps to hide them again.
    Thursday, July 3rd, 2008
    varianor
    9:43p
    Utah, Trendsetter State?
    The Four Day Work Week

    You have to work 10 hour days. Big deal. Done that. In exchange, you get a four day week. Wow.

    Current Mood: amazed
    roseembolism
    4:31p
    RPG Research: "My Name is Ozymandus, King of Kings!"

    I've been working on an rpg setting, tens of thousands of years in the post-technological future, after several major waves of civilization have arisen and disappeared, through disaster, singularity, decay, ascension, etc..  As an anthropologist with a strong interest in archeology, I'm fascinated by the idea of dead civilizations, and the idea of multiple layers of civilizations known only by fragmented legends I find a very romantic image.  (In practical terms, it will probably mean a lot of dungeons and lost cities to explore.  *sigh*)

    So I've been doing a bit of research on what artifacts may remain...what things from our time period might survive 30,000+ years? 

    As it turns out, not much.  the first authoritative source on how cities that aren't maintained go, is here in New Scientist: 

    Return to Paradise


    After that, I've checked my old usenet newsgroups, and found some interesting threads on the topic.

    Survival of Structures

    How Do the Remains of Civilizations Decay?

    What will Last 20,000 Years?


    So I've got something to work with for the basic artifacts of civilization that might be still around.  Now all I have to do is pepper the landscape with the occasional weird high-tech structure that's more-or-less indestructible, and who's purpose is forgotten.  Lots of romantic, morbid fun.



    Current Mood: contemplative
    robin_d_laws
    7:38p
    Gen Con Oz, Day One
    page hit counter

    BRISBANE, AUSTRALIA — In founding Gen Con Oz, impresario Ian Houlihan undertakes a bold entrepreneurial stroke. The flagship show expanded incrementally over many years, paralleling the growth of hobby gaming as a whole. Although Ian has run other shows before, Gen Con Oz starts its life as a mammoth event — or is meant to. If they get the attendance numbers they’re hoping for, it starts its history as the third biggest adventure gaming show in the world. Advance registration bodes well. Now it all hangs on walk-in numbers.

    The entire event takes place in one cavernous hall (or two halls with the dividers removed, to be precise): dealer’s hall, tables areas for RPGs, CCGs, wargames and minis, signing tables, theater for screenings, and seminar rooms. The latter two are carved from the floor with rod and curtain. Some seminars take place in rooms on an upper level, which look down on the rest of the hall.

    An ingenious solution to the “everything in one hall” dilemma is provided in the form of confessional booths, each containing a single roleplaying table. Other roleplaying events, like the RPGA and Indie Explosion events, occur out on the floor, sacrificing privacy and sound-proofing in furtherance of their proselytizing missions.

    DSCN2672

    The Thursday attendees seem dwarfed in number by the size of the play hall. On the other hand, word is that all of the RPG sessions were fully booked. Seminar attendance was gratifyingly full. Panel attendance can be swingy from one convention to the next, and as guest you don’t want to let down the side by attracting only a handful of diehards.

    First up was Building A Better Fight Scene, with Stephen Dedman and Adam Windsor. We talked about sprucing up fights by providing tactical goals beyond overcoming the enemy and giving the PCs an emotional stake in the action. Also discussed were techniques for keeping the action moving, and how to make provisional adjudications to move rules arguments out of fight time to the post-game wrap-up. My favorite question required us to recall our top RPG and movie fight scenes. For the latter I picked two Chow Yun Fat classics: the hospital shootout in Hardboiled for sheer sustained tempo, and the confrontation with Zhang Ziyi on the bamboo trees in Crouching Tiger, Hidden Dragon, as an example of a fight scene that expresses character drama.

    My second panel was a survey of the indie scene with Andrew Smith, Nathan Russell, and Michael Wenman where we named titles of interest and looked at stuff that could be stolen and incorporated into more traditional games. I gave my wish list for the future of the scene, which I think is spinning its wheels a bit after a long period of incredible creative fertility. Basically I’d love to see a focus on content over form, with more emphasis on what the story is over the new gimmick that encourages you to tell it.



    I’m making partial headway in figuring out the local terms for the various staple coffee drinks. Although the cafés almost always have espresso machines, asking for a double espresso results in puzzlement and requires further explanation. The first time I ordered without realizing that the lingo was different and was instead served a long black — what I would call an Americano. There’s a short black, too, and it took until today to order a double espresso and be told, “We call that a short black here.” Last night at dinner I asked for a decaf and was asked if a flat white would suffice. What the heck, I thought, let’s explore. When it arrived, the flat white very much seemed to be a latte. Thing is, the menu also offered lattes and cappuccinos along with the flat white. I asked the waiter to clue me in. Turns out a flat white is exactly like a latte, except that a flat white is served in a cup, whereas the latte comes in a glass. How could I have possibly been confused by that?
    Friday, July 4th, 2008
    pete_darby
    12:13a
    Tweets for Today
    • 09:19 internet drama, round two, where everyone competes to be more "tired of all this" than everyone else. #
    • 10:05 hmm.... friendfeed.com/petedarby hmm.... #
    • 10:55 Laughing at people complaining of bias when they're being treated based on both personal and recorded experience. #
    • 11:02 new blog post, Ed Balls, headdesk headdesk headdesk tinyurl.com/6mhsts #
    • 11:09 Aphorisms for today: read other people with as much generosity to their motives as you can manage... or at least pretend to when posting #
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    Thursday, July 3rd, 2008
    innocent_man
    6:27p
    Hey! GenCon Attendees!
    A friend of mine wants to go to GenCon, and due to circumstances beyond my control, I can't offer her crash space. Is there anyone going to GenCon who has floor space, an extra bed, etc., who wouldn't mind a roomie? Contact me via email (blackhatmatt AT yahoo dot com) if you can help out.
    innocent_man
    6:00p
    Neato!
    Hey, check it out. Game Geeks reviewed Midnight Roads.



    You know, the only reason we didn't mention Supernatural is that none of us watched it. Wasn't deliberate!
    xiombarg
    4:30p
    Delicious LiveJournal Links for 7-3-2008
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